![]() ![]() If you don’t know what I’m talking about… no problem, just select all of the files in the folder and right click. If you already know how to zip a folder, just select the entire contents and compress them with your favorite compression tool ( 7-zip if my preferred one). To distribute your standalone build, you simply need to compress the contents of the folder into a file you can send to your friends and family. It should look like this on windows (and very similar on mac) If you open Explorer (or Finder on a mac), you can see your games files in the folder you previously selected. ![]() You’ve just created your first real build of your game! IMPORTANT NOTE: We haven’t yet added a way to close the game, to get out once you hit play hold Alt and hit F4.Ĭlick Play and give your game a try in full screen mode. run the game by selecting Files > Build and Run Edit Collider button). If you don’t get any errors, you should be presented with the default Unity game options screen. button to show/hide a button that can close the window Using Buttons for Unity. Now give it a name (mine is “SwappyFish”) and click Save You can place your folder wherever you like, just don’t put it in with your Unity project. Here, I’ve created a folder named Builds on the C: drive. Select a new folder for your builds, outside of your project folder. You’ll be presented with a file dialog that looks like this Now that the scene is added, click the “ Build and Run” button. Your scene may have a different name than mine, that’s okay, as long as it’s the currently open scene you’re working in. Step 3: Then, skip to the Startup page to disable unnecessary startup items. Step 2: Right-click on the unnecessary processes and choose End task to close programs. ![]() Adding the currently open scene to the list of scenes to build Step 1: Press 'Windows + X' keys simultaneously and choose Task Manager. ![]()
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